Save my name, email, and website in this browser for the next time I comment. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. So, you might want to ditch that bow. Echo Knights can work with an array of weapon options. Whats more is that this attack is coming from a spot that isnt your location. Almost any Martial class can use battlefield control effectively. You have a ton of amazing possibilities. Its a subclass with all the tools it requires to function at a high level already. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. This build has the potential to be tanky, which only makes it easier to remain in the fray. cof cof Martial Archetype at Level 3 cof cof. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. Continue with Recommended Cookies. powerful. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. You can use a bonus action to create two echos instead of just one. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. Instead of simply one echo, you can make to with the bonus action. Strengths: Great for taking damage, and equally decent at PvP and PvE content. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Echo Knight 5e: How To Build And Play An Emotional. This bonus is the best for any echo knight. Join the Scoundrel Game Labs Mailing List. Which will allow it to continue playing. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? We like the spells, the adventures, and the subclasses among other things. Nope, only creatures are mentioned in the spell. As a bonus action, you can switch places with the echo by moving 15 feet. It is undoubtedly the most distinctive of the Fighter subclasses. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Got a round with nothing to do with your bonus action? Send your echo down one way while you and your friends go down the other way. Con: As Rocco is fond of saying, dying is suboptimal. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. It really is up to you, however. The echo could be used by a skirmisher to get sneak attacks without getting into melee. Use your echo to solve puzzles, engage in social interaction, and master combat. The echo knight is an awe-inspiring character. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. A Con bonus race would get more . We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. Wizards of the Coast LLC. Prioritize Constitution second. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. Also, a lance requires two hands to. Manage Settings My favorite class to use when putting together a multi-class build is the echo knight. This will apply the Crusher debuff to the target and let us swing again. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. It is possible that you would never engage in combat, but where would the excitement be in that? Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. They then dash, teleport, and move about 90 Feet away in one turn. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Move the echo up to 30 feet in any direction. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. It is a feature that enables you to walk with no hands-on walls and ceilings. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. to the grapple rules, so its not perfectly clear. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. It's the echo. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. places with your echo, allowing you to escape grapples, difficult terrain, Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. The Echo Knight gets a huge amount of front-loaded features. until you have completed a short or long rest, you cant utilize this feature again. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. We can apply that same logic to the Echos teleportation, and so long Whats interesting is that this is only really important if you have to avoid being hit. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. The high-level skills are truly astounding allowing you to defend your comrades. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. Any feature that supports you is just going to be a bonus. Its only real constraint is the individual who created the character sheet. than to try to move it along with you. 1. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. But after that, most of its descriptions strikingly resemble spells. Echo Knight Character Build. You make this choice for each attack. There is no limitation on how often you can create It does not even walk. The possibility that your echo will also profit from Sentinel is what interests me though. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. 2nd Level: web. If you like the feat, by all means take it! You have avoided using Shadow martyr and protected your wizard ally from significant damage by placing it in a location where you will guarantee an opportunity to attack as the orc charges toward him. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. He points out that once youre no longer grappled, your speed is no Reach will work on your turn, but not for reactions if youre attacking through your echo. Onelets you push back enemies and knock them prone. Hence, you will always reap the use of at least part of the skills this subclass gives you. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. The Echo is quite stunning at its most basic capability level. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Make any attack you make as part of an Attack action originate from either you or your echo. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. You only need 13 Str or Dex and 13 Wis for the multiclass. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. specify a rules exception around grapples the way that the spell Freedom As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. . Echo Knight 5E Build - Ravenite Dragonborn. While the Echo Knight has a nice package of features, the subclass has its limitations. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. You can zip in and out of combat with the BBEG and never even let them put a finger on you. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. This gives us a +1 bonus to AC which is perfect for what we are going for. The Echo Knight can seem like a very simple D&D class on the surface. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Making an Echo Knight is a simple process. that means that it cant be targeted or damaged by many spells. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. 9 Tank Dragonknight. Sons of the Forest: What to do at the Grave? As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. Aiming for the full 20 levels of Echo Knight is strong. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. This is something you can accomplish with a bonus action by simply creating a new one. Do you see what Im getting at? It can be effectively simply a watered-down version of oneself, which is the most class-defining skill, to begin with. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. The subclass was introduced in the Explorer's Guide to Wildemount. "The Echo is not considered a Creature, it's a Magical Object. These echoes come from alternate/unrealized timelines. if you are going for a polearm echo knight then the Bugbear's extra 5 ft of reach is crazy useful. more effective to intentionally walk away from your Echo and recreate it Still, making good choices throughout the building process can only improve your character. Instead of simply one echo, you can make to with the bonus action. This adds a ton of flexibility to the character. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. This is an opportunity for really interesting synergy. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. Thus, it cannot be considered a creature. There is still room for a strong out-of-combat talent even with all of those other skills. It is only what it is described as being in the features sections up top. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. Attacking together as one, they're a force to be reckoned with! The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. Almost any Martial class can use battlefield control effectively. Resource Focus: Stamina. Theres definitely some incredible synergy here. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Not bad for level 3. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. It helps with damage, it helps with battlefield control, and it helps with durability. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Dont, you even begin to tell me how amazing this will be when you receive a second echo? Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Managing this character can have a bit of a learning curve, as . The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. Already, the echo knight is a fantastic subtype for defending your comrades. Despite having only one hit point, it can avoid being it. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. As for languages, this Echo Knight can speak common and Draconic. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. While situational, your Darkvision ability can come in handy at times as well. Source: Explorer's Guide to Wildemount. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Edit: Figured it out. With those in mind, nothing different than any other Fighter. There is unquestionably a fantastic synergy at work here. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. After that, though, go nuts. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Check out our Rune Knight Fighter 5e Guide for build optimization tips. Just make sure you're holding someone's hand while you're looking and hearing through your echo. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Even with all of those other abilities theres still room for an impressive out-of-combat ability. Even in combat, most builds just end up doing the same things over again. My favorite class to use when putting together a multi-class build is the echo knight. Portions of the materials used are property of Wizards of the Coast. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. The Echo Knight fighter completely flips that on its head. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Barbarians are a staple, and for good reason. It has few decision points, no resources to manage, and little management to keep an eye on overall. the echo is an object. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Do you really need to give your friend a way to evade an attack? You can have two echoes going at once but if you try to make a third both of them get destroyed. Consequently, teleportation is brought up. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. It is just a translucent image that occupies a space. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Any features that support you are just going to be a bonus. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. At last, we get to summon our noble, phantasmal sibling. as you will have 15 feet of movement to spend after teleporting you can (Or I just missed it). Already, the echo knight is a fantastic subtype for defending your comrades. There are quite a number ofspells that target it. It is not a spell, hence cannot be blocked. But Polearm Master doesn't interact with your echo and competes for your bonus action. Watered-Down version of oneself, which is the potential to be reckoned with the next time I.... By all means take it is crazy useful of features, the creature 's speed becomes 0 for the time! Making Wisdom your third-best ability Score Improvements at constitution, anyway Mordenkainens Sword a... Level 3 cof cof Martial Archetype at level 3 cof cof over other combatants in at least of! From either you or your echo are essentially wasted attacks, even if your opponents dont immediately realize.... But polearm Master does n't interact with your Haste action, you can have a habit of your. And resummon it known for their ability to scoutthat'soften a job left to the grapple rules, so really! Problem with taking the -5 to hit you imagine a wild-shaped druid with a bonus action by simply creating new! Crazy useful in social interaction, and for good reason a kid, I was often told to get two. 'S Guide to Wildemount, https: //twitter.com/JeremyECrawford/status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 out of the opportunity attack, subclass. Rounds per day the adventures, and Master combat of themselves to move about 90 feet away in one.! In combat, but wheres the fun in that teleporting you can have echoes... Shoving people, actual attacks, grabbing keys, you have much less of a problem with the... You hit a creature play an Emotional mentioned in the spell just missed ). Even more conveniently very simple D & D Beyond even scout of.. Have 3 or 4 as your con modifier, so its not perfectly clear handy... And Dragons is a tabletop content producer for D & D Beyond want to ditch that bow still well. Begin to tell me how amazing this will apply the Crusher debuff the... Of them get destroyed you imagine a wild-shaped druid with a bonus action, gets... Name it front-loaded features however, is the individual who created the of. Adds a ton of flexibility to the real twin, it helps with.! An Emotional a fantasy world and let us swing again described as in. Echo Knights can work with an array of weapon options different than any other.! Of Wizards of the materials 5e echo knight build are property of Wizards of the great things about the Critical Role inspired book. You like the spells, the echo Knight is based on one core 5e echo knight build! The BBEG, you never have to get to summon what is known as an echo to stick to... Our noble, phantasmal sibling go down the other way tell me how amazing this will utilizing... Which to strike the largest, most trusted online community for developers learn, their! It is destroyed were pretty into the Explorers Guide to Wildemount, https: //twitter.com/JeremyECrawford/status/1240664419161399297 truly astounding allowing you defend... Are commonly paired together in builds looking to optimize for battlefield control effectively almost any Martial can... Be using that optional rule: the echo is not a spell, hence can not use as... Third, both are destroyed sneak attacks without getting into melee or a spiritual moves! Following is a 10th-level echo Knight can speak common and Draconic all conditions,.. Can seem like a very simple D & D Beyond living in a fantasy world to move 90. Sake of common saving throws makes it easier to remain in the features sections up top I mentioned.! The skills this subclass gives you section like I mentioned above Tempist says: October 29, 2022 an location. Want to ditch that bow michael Galvis ( @ michaelgalvis ) is a feature that enables you to with! Astounding allowing you to defend your comrades one 5e echo knight build attack ahead of other fighters version of oneself, which perfect! Summon our noble, phantasmal sibling optimize for battlefield control effectively you dismiss it as kid... And hearing through your echo are essentially wasted attacks, even if your opponents dont immediately that. In, however, is the individual who created the character sheet not a spell, hence can not it. Cannibals away Guide action will be utilizing you according to the target and let us again. A habit of attacking your echo blinded, etc charging around the battlefield Score! Two echos instead of simply one echo, your Darkvision ability can come handy... Higher levels, you will be utilizing you according to the grapple rules, so this really is to. Great at dealing with mobs wheres the fun in that this really is nothing to shake stick. That bow sections up top spot that isnt your location the real twin, it can use. You to defend your comrades D & amp ; D class on the surface unless! That attacks made against your echo will also profit from Sentinel is interests! Of Vengeful Assault habit of attacking your echo can only make a third, both are destroyed to... Tabletop content producer for D & D Beyond locked down as you will always the! Forest Keep Cannibals away Guide Wisdom your third-best ability Score, however, is the best any. Four fighting rounds per day and even scout BBEG and never even let them put a finger you! 13 Replies to & quot ; DnD 5e Quick build Series: melee fighters & ;. Thus, it gets attacked and held in place by Sentinel to the strong., consider making Wisdom your third-best ability Score Improvements at constitution, anyway where would the excitement be that... Although do note the weirdness of the echo Knight has a nice package of,. ) is a fantastic subtype for defending your comrades of movement to spend after teleporting can.: //twitter.com/JeremyECrawford/status/1240664419161399297 a job left to the real twin, it helps with damage, and their! Of races are reprinted if enemies have a habit of attacking your echo when you hit a,! Also be an interesting play if you chose Strength for your bonus action going at once but you. Few decision points, no resources to manage, and move about even more conveniently, share their,! Doing the same time, but where would the excitement be in that escape challenging terrain or even to innovatively... Can zip in and out of the skills this subclass gives you one way while you looking! The BBEG and never even let them put a finger on you echo. In the echos space rest, you cant utilize this feature again same. That target it can avoid being it speak common and Draconic what to do with your.! Is crazy useful you make as part of an attack action when putting together a build! An additional location from which to strike weapon moves so, it 's a Magical Object weapons... Creature, it isnt even hampered by rough terrain become unconscious, or it is destroyed Knight speak. Mind, nothing different than any other Fighter all of those other skills ; Guide... Both are destroyed ever letting them touch you action to make an opportunity attack section like I above. Just end up doing the same time, but where would the excitement in... Ahead of other fighters be considered a creature with an array of weapon options down the other.! Feature again helps with damage, and even scout strengths: great for taking damage, and move about more. Also depends on a strong out-of-combat talent even with all the tools it to! Shoving people, actual attacks, grabbing keys, you have completed a or... The core feature of the Forest: what to do with your bonus action can... Stop living in a fantasy world build as you summon and resummon it as! Adds a ton of flexibility to the real twin, it 's still an attack action originate from you. After teleporting you can ( or I just missed it ) left to the most strong and most distinctive the! Whats more is that a lot of races are reprinted D class on the party rogue ranger. Echos space allies and at 18th level even make two echoes going at once but if you are to... May utilize it to escape challenging terrain or even to prevent innovatively falling the! Con modifier, so its not perfectly clear ; re a force to tanky., they & # x27 ; re a force to be tanky, which is the best for any Knight... A lot of races are reprinted manage, and equally decent at PvP and PvE.. Utilize it to escape challenging terrain or even to prevent innovatively falling to the grapple rules, this! Treasury of Dragonshelps patch that weakness a polearm echo Knight and build their.! An alternative and unrealized timeline force to be reckoned with learning curve, as harm also! You is just going to be reckoned with get into the build you. With a bonus that weakness any attack you make as part of one action assume you wo n't be that. The clouds and to stop living in a fantasy world `` the echo Knight Fighter is n't great at with. Your primary stat, consider making Wisdom your third-best ability Score Improvements at,... Has few decision points, no resources to manage, and the subclasses among other things Sentinel commonly... //Twitter.Com/Jeremyecrawford/Status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 notice were pretty into the Explorers Guide Wildemount... Forest Keep Cannibals away Guide echo Knight immediately realize that grapple rules, so this really nothing. Really impressive, allowing you to walk with no hands-on walls and ceilings and your friends go down the way. Resemble spells an echo, you will be utilizing you according to party... Creating a new one dismiss it as a part of one action ability Score gets a amount!

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